So thats a 7" image 300dpi, considering it started life noisy and soft, thats a pretty poor backplate.Įdit: One other thing, try explaining to a client why their camera is only allowed to go in certain areas because otherwise the HDRI falls apart. If we consider the human eye is 60 degrees, that5s considered a comfortable FOV. That means that your horizontal pixel dimension is 13k pixels over FOV. You dont tend to get HDRIs that are bigger than around 13k. For best results in stills its best to take a photo of the plate on a DSLR and capture the HDRI from the point of view of the subject. HDRI's tend to be a little soft and noisy. So far as a background plate, well again its situation dependent. Unless you manage to find a project thats set on an infinite plane with an uninterupted horizon.not too common in reality. When you get an HDRI in an animated scene it gets that 'everythings too close' look. You can either model everything and render a full 3d movie, or shoot a video and comp into that. There is no parallax with an HDRI so it does look kinda goofy.īetter way? Depends on the budget and timeline. If there is a better way to do that, please enlighten me. HDRI backgrounds are especially handy in animations when it is necessary for the background to move with the camera. It can be used for both if set up correctly.
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